Spot-the-Error Interactive — Code Review Variant
A click-to-find error-hunting interactive where learners scan a sample, click suspected mistakes, and get instant feedback on each spot — pilots a code review but the pattern fits any proofread-and-critique exercise.
Best for: Critical-analysis lessons where learners must identify mistakes, evaluate quality, or develop an eye for subtle errors before moving on.
Live preview — scroll inside the frame to see the full page.
What it does
- Clickable sample area — the learner sees a full sample (code, paragraph, image, layout) with hidden hotspots where errors live, and clicks anywhere to make a guess
- Instant per-error feedback — correct clicks pop a marker plus a short explanation of what was wrong; wrong clicks shake or fade so the learner knows to look again
- Running progress counter — a visible count tracks errors found vs. errors remaining so the learner always knows how close they are to done
- Reveal-all fallback — a 'show me what I missed' button surfaces any errors the learner couldn't find, with the same explanations
- Completion state — when every error is caught, the page shifts to a celebratory wrap-up with a summary of all the lessons embedded in the errors
Best use cases
- Software development — catch bugs in a code snippet, find security flaws in a config file
- Writing and editing — proofread a paragraph for grammar, style, or factual errors
- Design education — spot accessibility issues, alignment mistakes, or hierarchy problems in a mockup
- Legal and compliance training — find missing clauses or risky language in a contract draft
- Healthcare and safety training — identify protocol violations in a procedure walkthrough
What you can change with your DNA
When you run this through the remix skill, your CCOS DNA — brand, voice, audience — drives these decisions automatically:
- Colors — slots for page background, sample background, correct-click marker, miss indicator, and the explanation tooltip. Tune to match a critical/analytical brand register or a friendlier coaching tone.
- Fonts — two roles: a body font for the sample content and a UI font for explanations and counters. If the sample is code, swap in a monospace face for the sample area.
- Copy — sample content (the thing being critiqued), one short explanation per error, opening prompt, completion message, and reveal-all summary
- Images — swap the sample for any artifact you want learners to critique: a paragraph, a screenshot, a layout, a photo, a piece of code, a contract clause
- Behavior — number of errors per sample, whether wrong clicks count against the learner, and whether the timer/counter is visible or hidden
How remixing works
From "swiped it" to "shipped it" in three steps.
Pick a remix
Browse the library, find one that fits — like this one.
Run it through your DNA
The remix skill uses your CCOS DNA to swap colors, fonts, copy, and structure so it lands as yours.
Ship it
Paste the finished HTML into Thinkific, Kajabi, WordPress, or any platform that takes embed code.
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